Showing posts with label Mental Ray. Show all posts
Showing posts with label Mental Ray. Show all posts

Saturday, 9 February 2013

Carol from Where the Wild Things Are

Just an exercise on fur and texturing for Seneca.
Um exercício de pelagem e cabelo da Seneca.



Saturday, 15 December 2012

Diving for Textures - High dive render

So for one of the lighting assigments, we had to re-render the high-dive animation with BG, lights, textures and all of the sorts. This is what I got!  

Então, para um dos trabalhos de rendering/lighting, tivemos que renderizar uma animação anterior com texturas, cenário e iluminação. Eis o que fiz.
HB's High Dive - Beauty Pass from Henrique Barbieri on Vimeo.

Saturday, 24 November 2012

3D Samurai Jack

My first big modeling assignment for Seneca's animation program.
Modeled in Maya, ready to be textured.
Some more assignments are coming up, hope you guys like it.


HB's Samurai Jack Modeling from Henrique Barbieri on Vimeo.

Monday, 12 November 2012

HBros - the lost levels

So it's been forever since I posted.
Life has been good to me and I can't complain.
This is my last year in Seneca, the animation program approaching it's end. But still, there is lots to come.
Since it's been a while since I've put anything here, lets star with some assignments I've done.
Learning about light and rendering is a lot of fun. So far I've been learning a lot.
In this pic there is usage of caustics, ambient occlusion, bump maps and a lunch of lights. Quite enjoyable if not bucolic. Why does it stand on the side of a golf course? That I don't know.

Wednesday, 29 July 2009

Canivete - novo render

Como tinha dito no outro post, não estava satisfeito com a renderização anterior que obtive deste canivete de bolso.



Desta vez renderizei usando o Mental Ray.

Ainda que eu não tenha alterado nada na modelagem do objeto, ficou um resultado muito mais agradável e realista.

E totalmente sem uso de Photoshop ou qualquer outro truque.... ~_^